On Thu, Mar 27, 2014 at 05:09:45PM +0800, Fam Zheng wrote: > Signed-off-by: Fam Zheng <f...@redhat.com> > --- > block.c | 30 ++++++++++++++++++++++++++++-- > include/block/block.h | 4 ++++ > 2 files changed, 32 insertions(+), 2 deletions(-) > > diff --git a/block.c b/block.c > index 6b82bf0..0abc593 100644 > --- a/block.c > +++ b/block.c > @@ -52,6 +52,8 @@ > > struct BdrvDirtyBitmap { > HBitmap *bitmap; > + int64_t size; > + int64_t granularity;
HBitmap *hbitmap_alloc(uint64_t size, int granularity) Please use the same types as hbitmap_alloc() for size and granularity. This way there's less chance of truncation, signedness, or overflow/underflow problems later. Code becomes messy if types are inconsistent. > +void bdrv_reset_dirty_bitmap(BlockDriverState *bs, BdrvDirtyBitmap *bitmap) > +{ > + HBitmap *original = bitmap->bitmap; > + > + bitmap->bitmap = hbitmap_alloc(bitmap->size, bitmap->granularity); > + hbitmap_free(original); > +} hbitmap_reset() exists, why allocate a new instance? If speed is a concern then add a special case to hbitmap_reset() for clearing the entire bitmap quickly. That way all callers benefit and don't have to work around the missing functionality like you did here.