At first glance the code appears to be using 1's compliment encoding, a-la AArch32. Except that the constant is "off", creating a complicated split field 2's compliment encoding.
Much clearer to just use a normal mask and shift. Reviewed-by: Claudio Fontana <claudio.font...@huawei.com> Signed-off-by: Richard Henderson <r...@twiddle.net> --- tcg/aarch64/tcg-target.c | 14 ++------------ 1 file changed, 2 insertions(+), 12 deletions(-) diff --git a/tcg/aarch64/tcg-target.c b/tcg/aarch64/tcg-target.c index 58a5ff3..d75d685 100644 --- a/tcg/aarch64/tcg-target.c +++ b/tcg/aarch64/tcg-target.c @@ -305,18 +305,8 @@ static inline void tcg_out_ldst_9(TCGContext *s, TCGReg rd, TCGReg rn, tcg_target_long offset) { /* use LDUR with BASE register with 9bit signed unscaled offset */ - unsigned int mod, off; - - if (offset < 0) { - off = (256 + offset); - mod = 0x1; - } else { - off = offset; - mod = 0x0; - } - - mod |= op_type; - tcg_out32(s, op_data << 24 | mod << 20 | off << 12 | rn << 5 | rd); + tcg_out32(s, op_data << 24 | op_type << 20 + | (offset & 0x1ff) << 12 | rn << 5 | rd); } /* tcg_out_ldst_12 expects a scaled unsigned immediate offset */ -- 1.8.5.3