Both QEMU and KVM have already accumulated a significant number of optimizations based on the hard-coded assumption that ioapic polarity will always use the ActiveHigh convention, where the logical and physical states of level-triggered irq lines always match (i.e., active(asserted) == high == 1, inactive == low == 0). QEMU guests are expected to follow directions given via ACPI and configure the ioapic with polarity 0 (ActiveHigh). However, even when misbehaving guests (e.g. OS X <= 10.9) set the ioapic polarity to 1 (ActiveLow), QEMU will still use the ActiveHigh signaling convention when interfacing with KVM.
This patch modifies QEMU to completely ignore ioapic polarity as set by the guest OS, enabling misbehaving guests to work alongside those which comply with the ActiveHigh polarity specified by QEMU's ACPI tables. Signed-off-by: Gabriel L. Somlo <so...@cmu.edu> --- On Fri, Feb 28, 2014 at 09:11:08AM +0100, Paolo Bonzini wrote: > Il 28/02/2014 05:55, Michael S. Tsirkin ha scritto: > >Or we can do a patch like we did for kvm and ignore polarity, > >treating levels as logical rather than physical. > > Yes. OK, this would "harmonize" TCG with KVM, in terms of acknowledging the realities of hard-coded ActiveHigh behavior throughout the rest of the code base. Let me know what you think. Thanks, Gabriel hw/intc/ioapic.c | 3 --- 1 file changed, 3 deletions(-) diff --git a/hw/intc/ioapic.c b/hw/intc/ioapic.c index 652dd47..b527932 100644 --- a/hw/intc/ioapic.c +++ b/hw/intc/ioapic.c @@ -93,9 +93,6 @@ static void ioapic_set_irq(void *opaque, int vector, int level) uint32_t mask = 1 << vector; uint64_t entry = s->ioredtbl[vector]; - if (entry & (1 << IOAPIC_LVT_POLARITY_SHIFT)) { - level = !level; - } if (((entry >> IOAPIC_LVT_TRIGGER_MODE_SHIFT) & 1) == IOAPIC_TRIGGER_LEVEL) { /* level triggered */ -- 1.8.1.4