On Mi, 2013-12-11 at 11:12 +1000, Dave Airlie wrote: > On Wed, Dec 11, 2013 at 12:35 AM, Gerd Hoffmann <kra...@redhat.com> wrote: > > Hi, > > > >> The biggest changes were in the input handling, where SDL2 has done a major > >> overhaul, and I've had to include a generated translation file to get from > >> SDL2 codes back to qemu compatible ones. I'm still not sure how the > >> keyboard > >> layout code works in qemu, so there may be further work if someone can > >> point > >> me a test case that works with SDL1.2 and doesn't with SDL2. > > > > I've picked it up, cleaned up a bit (more to be done), switched over to > > new input core. Simplified the keyboard mess, the new input support in > > SDL2 allows us to reduce it to a single+simple lookup table. Pushed > > here: > > Oh thanks for that, looks a lot cleaner esp the input handling, let me > know if there > is anything you'd like me to look at.
Testing would be nice (but take care a bit, the branch is a moving target, i.e. rebases), other than that nothing for now. I wanna get the input patch series out-of-the-door asap, probably with the sdl2 bits sprinkled in at the correct places so the whole thing is bisectable. > I wasn't sure if we wanted to keep the old text console switching > stuff on console 0 or not, > I see you've ripped it out, I can't say I ever used it anyways. It's pointless if we explicitly bind to a specific console. The switching would change active_console, but you wouldn't see it. cheers, Gerd