Neither of these problems existed in the patches Gerd and I posted, so
presumably they came about by trying to merge the two patch sets?

It means I squashed the resolutions incorrectly. I could add a
bisectability test but that would take a long time to run...

Indeed.

How can we avoid this happening in future? What process could we have
used to avoid it?

There are a few ways. This was all sitting in staging for quite some
time so poking at staging proactively could have helped.

I stopped looking at staging. You stuff almost everything you find on the list into staging, so seeing patches queued up there doesn't indicate anything ...

cheers,
  Gerd


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