On Sat, Oct 24, 2009 at 03:19:03PM +0300, juha.riihim...@nokia.com wrote: > From: Juha Riihimäki <juha.riihim...@nokia.com> > > VFP load/store multiple instructions can be slightly optimized by > loading the register offset constant into a variable outside the > register loop and using the preloaded variable inside the loop instead > of reloading the offset value to a temporary variable on each loop > iteration. This causes less TCG ops to be generated for a VFP load/ > store multiple instruction if there are more than one register > accessed, otherwise the amount of generated TCG ops is the same.
Same for this patch, it should not change the generated host code, so I am not sure it really worth it. > Signed-off-by: Juha Riihimäki <juha.riihim...@nokia.com> > --- > target-arm/translate.c | 4 +++- > 1 files changed, 3 insertions(+), 1 deletions(-) > > diff --git a/target-arm/translate.c b/target-arm/translate.c > index 8cb1c0f..38fb833 100644 > --- a/target-arm/translate.c > +++ b/target-arm/translate.c > @@ -3222,6 +3222,7 @@ static int disas_vfp_insn(CPUState * env, DisasContext > *s, uint32_t insn) > offset = 8; > else > offset = 4; > + tmp = tcg_const_i32(offset); > for (i = 0; i < n; i++) { > if (insn & ARM_CP_RW_BIT) { > /* load */ > @@ -3232,8 +3233,9 @@ static int disas_vfp_insn(CPUState * env, DisasContext > *s, uint32_t insn) > gen_mov_F0_vreg(dp, rd + i); > gen_vfp_st(s, dp, addr); > } > - tcg_gen_addi_i32(addr, addr, offset); > + tcg_gen_add_i32(addr, addr, tmp); > } > + tcg_temp_free_i32(tmp); > if (insn & (1 << 21)) { > /* writeback */ > if (insn & (1 << 24)) > -- > 1.6.5 > > > -- Aurelien Jarno GPG: 1024D/F1BCDB73 aurel...@aurel32.net http://www.aurel32.net