Stuart Brady a écrit : > On Thu, Oct 15, 2009 at 11:14:52PM +0200, Aurelien Jarno wrote: >> @@ -394,10 +395,7 @@ uint32_t HELPER(uxtb16)(uint32_t x) >> >> uint32_t HELPER(clz)(uint32_t x) >> { >> - int count; >> - for (count = 32; x; count--) >> - x >>= 1; >> - return count; >> + return clz32(x); >> } >> >> int32_t HELPER(sdiv)(int32_t num, int32_t den) > > Just a quick note that the implementation of clz, ctz and popcnt is > still listed in the TCG TODO list. The last time I looked, I noticed > that quite a few architectures have clz/ctz instructions: > > http://lkml.indiana.edu/hypermail/linux/kernel/0601.3/1683.html
OTOH, a dump shows that those instruction are not used than often, so I am not sure it worth implementing it. > For those that don't, I think a combination the following two hacks at > http://graphics.stanford.edu/~seander/bithacks.html could be used: The best is probably to use an helper in that case, calling clz32(x). -- Aurelien Jarno GPG: 1024D/F1BCDB73 aurel...@aurel32.net http://www.aurel32.net