The code to load the high 64 bits assumed that the insn used to load the low 64 bits zero-extended. Enforce that. --- tcg/s390/tcg-target.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/tcg/s390/tcg-target.c b/tcg/s390/tcg-target.c index e12a152..0132010 100644 --- a/tcg/s390/tcg-target.c +++ b/tcg/s390/tcg-target.c @@ -770,7 +770,7 @@ static void tcg_out_movi(TCGContext *s, TCGType type, /* If we get here, both the high and low parts have non-zero bits. */ /* Recurse to load the lower 32-bits. */ - tcg_out_movi(s, TCG_TYPE_I32, ret, sval); + tcg_out_movi(s, TCG_TYPE_I64, ret, uval & 0xffffffff); /* Insert data into the high 32-bits. */ uval = uval >> 31 >> 1; -- 1.8.1.4