On 03/30/2013 08:33 AM, Aurelien Jarno wrote: > + if (const_arg1 && arg1 != 0) { > + opc2 = tcg_opc_a5(TCG_REG_P0, OPC_ADDL_A5, > + TCG_REG_R2, arg1, TCG_REG_R0); > + } else if (is_signed) { > + opc2 = tcg_opc_i29(TCG_REG_P0, OPC_SXT4_I29, TCG_REG_R2, arg1); > + } else { > + opc2 = tcg_opc_i29(TCG_REG_P0, OPC_ZXT4_I29, TCG_REG_R2, arg1); > + } > + if (const_arg2 && arg2 != 0) { > + opc3 = tcg_opc_a5(TCG_REG_P0, OPC_ADDL_A5, > + TCG_REG_R3, arg2, TCG_REG_R0); > + } else if (is_signed) { > + opc3 = tcg_opc_i29(TCG_REG_P0, OPC_SXT4_I29, TCG_REG_R3, arg2); > + } else { > + opc3 = tcg_opc_i29(TCG_REG_P0, OPC_ZXT4_I29, TCG_REG_R3, arg2); > + } > +
Why the check form arg[12] != 0? Seems like a wasted test, especially if the optimizer is enabled and we ought never see it. I would have said you shouldn't bother implementing the _i32 versions for ia64, because the generic fallback would produce the same code. But in this case it's more about doing the job with fewer bundles. Otherwise, the code looks correct, Reviewed-by: Richard Henderson <r...@twiddle.net> r~