The uint64_to_float32() conversion function was incorrectly always returning numbers with the sign bit set (ie negative numbers). Correct this so we return positive numbers instead.
Signed-off-by: Peter Maydell <peter.mayd...@linaro.org> --- As far as I can see we use this function only in the three PPC SPE insns efscfuf, efsctsf, efsctuf. It is therefore untested(!); if anybody with PPC hw to test against could check the results of those functions that would be cool. fpu/softfloat.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/fpu/softfloat.c b/fpu/softfloat.c index b29256a..91497e8 100644 --- a/fpu/softfloat.c +++ b/fpu/softfloat.c @@ -1238,7 +1238,7 @@ float32 uint64_to_float32( uint64 a STATUS_PARAM ) if ( a == 0 ) return float32_zero; shiftCount = countLeadingZeros64( a ) - 40; if ( 0 <= shiftCount ) { - return packFloat32( 1 > 0, 0x95 - shiftCount, a<<shiftCount ); + return packFloat32(0, 0x95 - shiftCount, a<<shiftCount); } else { shiftCount += 7; @@ -1248,7 +1248,7 @@ float32 uint64_to_float32( uint64 a STATUS_PARAM ) else { a <<= shiftCount; } - return roundAndPackFloat32( 1 > 0, 0x9C - shiftCount, a STATUS_VAR ); + return roundAndPackFloat32(0, 0x9C - shiftCount, a STATUS_VAR); } } -- 1.7.9.5