Hi,

>> +    case FB_ACQ_REQ:
>> +        fbdev_switch_acquire();
>> +        redraw_screen++;
> 
> Rather than introducing redraw_screen, I would just call vga_hw_invalidate
> instead here. It is always a win if we can avoid to introduce one more
> state machine.

Wouldn't that make the vga emulation do additional work which is simply
not needed?

cheers,
  Gerd


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