Hi, >> In any graphics mode relevant today vga emulation will use >> qemu_create_displaysurface_from(). Whenever a DisplayAllocator is >> present or not doesn't make any difference then. > > Unfortunately if my memory doesn't fail me, Windows uses 24 bpp. > So actually the DisplayAllocator interface is the one that is going to be > used all the time.
Guess we want implement 24bpp support in displaylisteners then. cheers, Gerd