Winwave audio backend has problem with pausing and restart audio out. Unlike other backends, Winwave pausing API does not flush audio buffer. As a result, the previous audio data are playedin front of user expected sound when user restart audio. So changes it to waveOutReset()
Signed-off-by: Munkyu Im <munkyu...@samsung.com> --- audio/winwaveaudio.c | 12 +++--------- 1 files changed, 3 insertions(+), 9 deletions(-) diff --git a/audio/winwaveaudio.c b/audio/winwaveaudio.c index 663abb9..72babbf 100644 --- a/audio/winwaveaudio.c +++ b/audio/winwaveaudio.c @@ -349,21 +349,15 @@ static int winwave_ctl_out (HWVoiceOut *hw, int cmd, ...) else { hw->poll_mode = 0; } - if (wave->paused) { - mr = waveOutRestart (wave->hwo); - if (mr != MMSYSERR_NOERROR) { - winwave_logerr (mr, "waveOutRestart"); - } - wave->paused = 0; - } + wave->paused = 0; } return 0; case VOICE_DISABLE: if (!wave->paused) { - mr = waveOutPause (wave->hwo); + mr = waveOutReset (wave->hwo); if (mr != MMSYSERR_NOERROR) { - winwave_logerr (mr, "waveOutPause"); + winwave_logerr (mr, "waveOutReset"); } else { wave->paused = 1; -- 1.7.4.1