On 2012-08-28 08:58, Pavel Dovgaluk wrote: > Save PC speaker state to remove differences between system > states after saving the snapshot and after loading it again. > This patch is needed for deterministic replay of the execution. > > v2: Do not save the data that cannot affect the guest code behavior. > > Signed-off-by: Pavel Dovgalyuk<pavel.dovga...@gmail.com> > --- > hw/pcspk.c | 17 +++++++++++++++-- > 1 files changed, 15 insertions(+), 2 deletions(-) > > diff --git a/hw/pcspk.c b/hw/pcspk.c > index e430324..07a3de0 100644 > --- a/hw/pcspk.c > +++ b/hw/pcspk.c > @@ -46,8 +46,8 @@ typedef struct { > unsigned int pit_count; > unsigned int samples; > unsigned int play_pos; > - int data_on; > - int dummy_refresh_clock; > + uint8_t data_on; > + uint8_t dummy_refresh_clock; > } PCSpkState; > > static const char *s_spk = "pcspk"; > @@ -159,6 +159,18 @@ static const MemoryRegionOps pcspk_io_ops = { > }, > }; > > +static const VMStateDescription vmstate_spk = { > + .name = "pcspk", > + .version_id = 1, > + .minimum_version_id = 1, > + .minimum_version_id_old = 1, > + .fields = (VMStateField[]) { > + VMSTATE_UINT8(data_on, PCSpkState), > + VMSTATE_UINT8(dummy_refresh_clock, PCSpkState),
Just to understand the plan: The intention is to leave the audio disabled after resume, just saving those bits that can be read back via IO port, correct? Then please document this in a comment, otherwise fix it. Jan
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