Il 13/06/2012 12:55, Avi Kivity ha scritto:
>> > +#define INTERFACE_MAGIC    ((GSList *) (intptr_t)0xBAD0BAD)
>> > +
>> > +static inline bool object_is_interface(Object *obj) {
>> > +    return obj->interfaces == INTERFACE_MAGIC;
>> > +}
> 
> Why play games?
> 
>   static GSList interface_magic;
> 
>   static inline bool object_is_interface(Object *obj)
>   {
>      return obj->interfaces == &interface_magic;
>   }

Indeed that's beautiful. :)

> though I think we can spare a bool (and developer's sanity) in Object.

Yes, we could shrink the refcount to 16-bit and get place for some
bitfields.

Paolo


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