Only use vece for a vector constant. This avoids an assertion failure in sextract64 when vece contains garbage.
Reviewed-by: Philippe Mathieu-Daudé <phi...@linaro.org> Signed-off-by: Richard Henderson <richard.hender...@linaro.org> --- tcg/loongarch64/tcg-target.c.inc | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) diff --git a/tcg/loongarch64/tcg-target.c.inc b/tcg/loongarch64/tcg-target.c.inc index cbd7642b58..740b7c264d 100644 --- a/tcg/loongarch64/tcg-target.c.inc +++ b/tcg/loongarch64/tcg-target.c.inc @@ -211,12 +211,14 @@ static bool tcg_target_const_match(int64_t val, int ct, if ((ct & TCG_CT_CONST_WSZ) && val == (type == TCG_TYPE_I32 ? 32 : 64)) { return true; } - int64_t vec_val = sextract64(val, 0, 8 << vece); - if ((ct & TCG_CT_CONST_VCMP) && -0x10 <= vec_val && vec_val <= 0x1f) { - return true; - } - if ((ct & TCG_CT_CONST_VADD) && -0x1f <= vec_val && vec_val <= 0x1f) { - return true; + if (ct & (TCG_CT_CONST_VCMP | TCG_CT_CONST_VADD)) { + int64_t vec_val = sextract64(val, 0, 8 << vece); + if ((ct & TCG_CT_CONST_VCMP) && -0x10 <= vec_val && vec_val <= 0x1f) { + return true; + } + if ((ct & TCG_CT_CONST_VADD) && -0x1f <= vec_val && vec_val <= 0x1f) { + return true; + } } return false; } -- 2.43.0