Rather than allowing cpus_get_virtual_clock() to fall through to cpu_get_clock() introduce a TCG handler so it can make a decision about what time it is.
Initially this just calls cpu_get_clock() as before but this will change in later commits. Signed-off-by: Alex Bennée <alex.ben...@linaro.org> --- accel/tcg/tcg-accel-ops.c | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/accel/tcg/tcg-accel-ops.c b/accel/tcg/tcg-accel-ops.c index d9b662efe3..1432d1c5b1 100644 --- a/accel/tcg/tcg-accel-ops.c +++ b/accel/tcg/tcg-accel-ops.c @@ -197,6 +197,11 @@ static inline void tcg_remove_all_breakpoints(CPUState *cpu) cpu_watchpoint_remove_all(cpu, BP_GDB); } +static int64_t tcg_get_virtual_clock(void) +{ + return cpu_get_clock(); +} + static void tcg_accel_ops_init(AccelOpsClass *ops) { if (qemu_tcg_mttcg_enabled()) { @@ -212,6 +217,7 @@ static void tcg_accel_ops_init(AccelOpsClass *ops) ops->get_virtual_clock = icount_get; ops->get_elapsed_ticks = icount_get; } else { + ops->get_virtual_clock = tcg_get_virtual_clock; ops->handle_interrupt = tcg_handle_interrupt; } } -- 2.39.5