Hi Dmitry, > Subject: Re: [PATCH v2 4/6] ui/console-gl: Add a helper to create a texture > with linear memory layout > > On 3/26/25 02:39, Vivek Kasireddy wrote: > > +void surface_gl_create_texture_from_fd(DisplaySurface *surface, > > + int fd, GLuint *texture) > > +{ > > + unsigned long size = surface_stride(surface) * surface_height(surface); > > + GLuint mem_obj; > > + > > + if (!epoxy_has_gl_extension("GL_EXT_memory_object") || > > + !epoxy_has_gl_extension("GL_EXT_memory_object_fd")) { > > + return; > > + } > > + > > +#ifdef GL_EXT_memory_object_fd > > + glCreateMemoryObjectsEXT(1, &mem_obj); > > + glImportMemoryFdEXT(mem_obj, size, > GL_HANDLE_TYPE_OPAQUE_FD_EXT, fd); > > + if (!glIsMemoryObjectEXT(mem_obj)) { > > This check should always succeed. glGetError() should be used for > glImportMemoryFdEXT() failure checking. > > Won't hurt to print error messages instead of failing silently. Makes sense; will add glGetError() and error messages in the next version.
Thanks, Vivek > > -- > Best regards, > Dmitry