Am 23.04.2012 22:11, schrieb Stefan Weil: > Am 13.04.2012 22:24, schrieb Stefan Weil: >> This is a bitmap file (32x32x4) derived from the official QEMU mascot >> (which was designed by Benoît Canet). I stripped the text from the SVG >> to get a nearly square image and converted the result to BMP without >> any manual optimization. >> >> The bitmap is currently used by QEMU's SDL interface and replaces the >> default X icon. >> >> v2: Add qemu-icon.bmp to Makefile. >> >> Signed-off-by: Stefan Weil <s...@weilnetz.de> >> --- >> Makefile | 1 + >> pc-bios/qemu-icon.bmp | Bin 0 -> 630 bytes >> 2 files changed, 1 insertions(+), 0 deletions(-) >> create mode 100644 pc-bios/qemu-icon.bmp [...] > I'm a bit surprised that there was no reaction on this patch > (neither on version 1 nor on version 2).
It looks kind of ugly in GNOME3, where it is scaled up to some other resolution in the top bar. IIRC Windows 7 uses 64x64 max, Mac OS X 128x128 max, GNOME 48x48(?). When we add icons for Gtk+ and Cocoa we might also want to rename the file to indicate size and/or purpose (e.g., qemu-sdl-icon.bmp / qemu-32x32-icon.bmp). For Windows, wouldn't it be a better idea to use the multi-resolution .ico format through version.rc and to avoid the generic SDL icon being used? Don't see that being set up in this patch - #ifdef it out there? Andreas -- SUSE LINUX Products GmbH, Maxfeldstr. 5, 90409 Nürnberg, Germany GF: Jeff Hawn, Jennifer Guild, Felix Imendörffer; HRB 16746 AG Nürnberg