Signed-off-by: Richard Henderson <richard.hender...@linaro.org> --- target/arm/tcg/translate-sme.c | 93 ++++++++++++++++++++++++++++++++++ target/arm/tcg/sme.decode | 71 ++++++++++++++++++++++++++ 2 files changed, 164 insertions(+)
diff --git a/target/arm/tcg/translate-sme.c b/target/arm/tcg/translate-sme.c index 8aae70201c..ec12bfd089 100644 --- a/target/arm/tcg/translate-sme.c +++ b/target/arm/tcg/translate-sme.c @@ -751,3 +751,96 @@ TRANS_FEAT(ADD_azz_nn_s, aa64_sme2, do_azz_nn, a, MO_32, tcg_gen_gvec_add_var) TRANS_FEAT(SUB_azz_nn_s, aa64_sme2, do_azz_nn, a, MO_32, tcg_gen_gvec_sub_var) TRANS_FEAT(ADD_azz_nn_d, aa64_sme2_i16i64, do_azz_nn, a, MO_64, tcg_gen_gvec_add_var) TRANS_FEAT(SUB_azz_nn_d, aa64_sme2_i16i64, do_azz_nn, a, MO_64, tcg_gen_gvec_sub_var) + +/* + * Expand array multi-vector single (n1), array multi-vector (nn), + * and array multi-vector indexed (nx), for floating-point accumulate. + * multi: true for nn, false for n1. + * fpst: >= 0 to set ptr argument for FPST_*, < 0 for ENV. + * data: stuff for simd_data, including any index. + */ +#define FPST_ENV -1 + +static bool do_azz_acc_fp(DisasContext *s, int nreg, int nsel, + int rv, int off, int zn, int zm, + int data, int shsel, bool multi, int fpst, + gen_helper_gvec_4_ptr *fn) +{ + if (sme_sm_enabled_check(s)) { + int svl = streaming_vec_reg_size(s); + int vstride = svl / nreg; + TCGv_ptr t_za = get_zarray(s, rv, off, nreg); + TCGv_ptr t, ptr; + + if (fpst >= 0) { + ptr = fpstatus_ptr(fpst); + } else { + ptr = tcg_env; + } + t = tcg_temp_new_ptr(); + + for (int r = 0; r < nreg; ++r) { + TCGv_ptr t_zn = vec_full_reg_ptr(s, zn); + TCGv_ptr t_zm = vec_full_reg_ptr(s, zm); + + for (int i = 0; i < nsel; ++i) { + int o_za = (r * vstride + i) * sizeof(ARMVectorReg); + int desc = simd_desc(svl, svl, data | (i << shsel)); + + tcg_gen_addi_ptr(t, t_za, o_za); + fn(t, t_zn, t_zm, t, ptr, tcg_constant_i32(desc)); + } + + /* + * For multiple-and-single vectors, Zn may wrap. + * For multiple vectors, both Zn and Zm are aligned. + */ + zn = (zn + 1) % 32; + zm += multi; + } + } + return true; +} + +static bool do_fmlal(DisasContext *s, arg_azz_n *a, bool sub, bool multi) +{ + return do_azz_acc_fp(s, a->n, 2, a->rv, a->off, a->zn, a->zm, + (1 << 2) | sub, 1, + multi, FPST_ENV, gen_helper_sve2_fmlal_zzzw_s); +} + +TRANS_FEAT(FMLAL_n1, aa64_sme2, do_fmlal, a, false, false) +TRANS_FEAT(FMLSL_n1, aa64_sme2, do_fmlal, a, true, false) +TRANS_FEAT(FMLAL_nn, aa64_sme2, do_fmlal, a, false, true) +TRANS_FEAT(FMLSL_nn, aa64_sme2, do_fmlal, a, true, true) + +static bool do_fmlal_nx(DisasContext *s, arg_azx_n *a, bool sub) +{ + return do_azz_acc_fp(s, a->n, 2, a->rv, a->off, a->zn, a->zm, + (a->idx << 3) | (1 << 2) | sub, 1, + false, FPST_ENV, gen_helper_sve2_fmlal_zzxw_s); +} + +TRANS_FEAT(FMLAL_nx, aa64_sme2, do_fmlal_nx, a, false) +TRANS_FEAT(FMLSL_nx, aa64_sme2, do_fmlal_nx, a, true) + +static bool do_bfmlal(DisasContext *s, arg_azz_n *a, bool sub, bool multi) +{ + return do_azz_acc_fp(s, a->n, 2, a->rv, a->off, a->zn, a->zm, sub, 1, + multi, FPST_ZA, gen_helper_gvec_bfmlal); +} + +TRANS_FEAT(BFMLAL_n1, aa64_sme2, do_bfmlal, a, false, false) +TRANS_FEAT(BFMLSL_n1, aa64_sme2, do_bfmlal, a, true, false) +TRANS_FEAT(BFMLAL_nn, aa64_sme2, do_bfmlal, a, false, true) +TRANS_FEAT(BFMLSL_nn, aa64_sme2, do_bfmlal, a, true, true) + +static bool do_bfmlal_nx(DisasContext *s, arg_azx_n *a, bool sub) +{ + return do_azz_acc_fp(s, a->n, 2, a->rv, a->off, a->zn, a->zm, + (a->idx << 2) | sub, 1, + false, FPST_ZA, gen_helper_gvec_bfmlal_idx); +} + +TRANS_FEAT(BFMLAL_nx, aa64_sme2, do_bfmlal_nx, a, false) +TRANS_FEAT(BFMLSL_nx, aa64_sme2, do_bfmlal_nx, a, true) diff --git a/target/arm/tcg/sme.decode b/target/arm/tcg/sme.decode index a6dee08661..9850c19d90 100644 --- a/target/arm/tcg/sme.decode +++ b/target/arm/tcg/sme.decode @@ -261,6 +261,30 @@ SUB_azz_n1_s 11000001 0011 .... 0 .. 110 ..... 11 ... @azz_nx1_o3 n=4 SUB_azz_n1_d 11000001 0110 .... 0 .. 110 ..... 11 ... @azz_nx1_o3 n=2 SUB_azz_n1_d 11000001 0111 .... 0 .. 110 ..... 11 ... @azz_nx1_o3 n=4 +%off3_x2 0:3 !function=times_2 +%off2_x2 0:2 !function=times_2 + +@azz_nx1_o3x2 ........ ... . zm:4 . .. ... zn:5 .. ... \ + &azz_n off=%off3_x2 rv=%mova_rv +@azz_nx1_o2x2 ........ ... . zm:4 . .. ... zn:5 ... .. \ + &azz_n off=%off2_x2 rv=%mova_rv + +FMLAL_n1 11000001 001 0 .... 0 .. 011 ..... 00 ... @azz_nx1_o3x2 n=1 +FMLAL_n1 11000001 001 0 .... 0 .. 010 ..... 000 .. @azz_nx1_o2x2 n=2 +FMLAL_n1 11000001 001 1 .... 0 .. 010 ..... 000 .. @azz_nx1_o2x2 n=4 + +FMLSL_n1 11000001 001 0 .... 0 .. 011 ..... 01 ... @azz_nx1_o3x2 n=1 +FMLSL_n1 11000001 001 0 .... 0 .. 010 ..... 010 .. @azz_nx1_o2x2 n=2 +FMLSL_n1 11000001 001 1 .... 0 .. 010 ..... 010 .. @azz_nx1_o2x2 n=4 + +BFMLAL_n1 11000001 001 0 .... 0 .. 011 ..... 10 ... @azz_nx1_o3x2 n=1 +BFMLAL_n1 11000001 001 0 .... 0 .. 010 ..... 100 .. @azz_nx1_o2x2 n=2 +BFMLAL_n1 11000001 001 1 .... 0 .. 010 ..... 100 .. @azz_nx1_o2x2 n=4 + +BFMLSL_n1 11000001 001 0 .... 0 .. 011 ..... 11 ... @azz_nx1_o3x2 n=1 +BFMLSL_n1 11000001 001 0 .... 0 .. 010 ..... 110 .. @azz_nx1_o2x2 n=2 +BFMLSL_n1 11000001 001 1 .... 0 .. 010 ..... 110 .. @azz_nx1_o2x2 n=4 + ### SME2 Multi-vector Multiple Array Vectors %zn_ax2 6:4 !function=times_2 @@ -280,3 +304,50 @@ SUB_azz_nn_s 11000001 101 ....0 0 .. 110 ....0 11 ... @azz_2x2_o3 SUB_azz_nn_s 11000001 101 ...01 0 .. 110 ...00 11 ... @azz_4x4_o3 SUB_azz_nn_d 11000001 111 ....0 0 .. 110 ....0 11 ... @azz_2x2_o3 SUB_azz_nn_d 11000001 111 ...01 0 .. 110 ...00 11 ... @azz_4x4_o3 + +@azz_2x2_o2x2 ........ ... ..... . .. ... ..... ... .. \ + &azz_n n=2 rv=%mova_rv zn=%zn_ax2 zm=%zm_ax2 off=%off2_x2 +@azz_4x4_o2x2 ........ ... ..... . .. ... ..... ... .. \ + &azz_n n=4 rv=%mova_rv zn=%zn_ax4 zm=%zm_ax4 off=%off2_x2 + +FMLAL_nn 11000001 101 ....0 0 .. 010 ....0 000 .. @azz_2x2_o2x2 +FMLAL_nn 11000001 101 ...01 0 .. 010 ...00 000 .. @azz_4x4_o2x2 + +FMLSL_nn 11000001 101 ....0 0 .. 010 ....0 010 .. @azz_2x2_o2x2 +FMLSL_nn 11000001 101 ...01 0 .. 010 ...00 010 .. @azz_4x4_o2x2 + +BFMLAL_nn 11000001 101 ....0 0 .. 010 ....0 100 .. @azz_2x2_o2x2 +BFMLAL_nn 11000001 101 ...01 0 .. 010 ...00 100 .. @azz_4x4_o2x2 + +BFMLSL_nn 11000001 101 ....0 0 .. 010 ....0 110 .. @azz_2x2_o2x2 +BFMLSL_nn 11000001 101 ...01 0 .. 010 ...00 110 .. @azz_4x4_o2x2 + +### SME2 Multi-vector Indexed + +&azx_n n off rv zn zm idx + +%idx3_15_10 15:1 10:2 +%idx2_10_2 10:2 2:1 + +@azx_1x1_o3x2 ........ .... zm:4 . .. . .. zn:5 .. ... \ + &azx_n n=1 rv=%mova_rv off=%off3_x2 idx=%idx3_15_10 +@azx_2x1_o2x2 ........ .... zm:4 . .. . .. ..... .. ... \ + &azx_n n=2 rv=%mova_rv off=%off2_x2 zn=%zn_ax2 idx=%idx2_10_2 +@azx_4x1_o2x2 ........ .... zm:4 . .. . .. ..... .. ... \ + &azx_n n=4 rv=%mova_rv off=%off2_x2 zn=%zn_ax4 idx=%idx2_10_2 + +FMLAL_nx 11000001 1000 .... . .. 1 .. ..... 00 ... @azx_1x1_o3x2 +FMLAL_nx 11000001 1001 .... 0 .. 1 .. ....0 00 ... @azx_2x1_o2x2 +FMLAL_nx 11000001 1001 .... 1 .. 1 .. ...00 00 ... @azx_4x1_o2x2 + +FMLSL_nx 11000001 1000 .... . .. 1 .. ..... 01 ... @azx_1x1_o3x2 +FMLSL_nx 11000001 1001 .... 0 .. 1 .. ....0 01 ... @azx_2x1_o2x2 +FMLSL_nx 11000001 1001 .... 1 .. 1 .. ...00 01 ... @azx_4x1_o2x2 + +BFMLAL_nx 11000001 1000 .... . .. 1 .. ..... 10 ... @azx_1x1_o3x2 +BFMLAL_nx 11000001 1001 .... 0 .. 1 .. ....0 10 ... @azx_2x1_o2x2 +BFMLAL_nx 11000001 1001 .... 1 .. 1 .. ...00 10 ... @azx_4x1_o2x2 + +BFMLSL_nx 11000001 1000 .... . .. 1 .. ..... 11 ... @azx_1x1_o3x2 +BFMLSL_nx 11000001 1001 .... 0 .. 1 .. ....0 11 ... @azx_2x1_o2x2 +BFMLSL_nx 11000001 1001 .... 1 .. 1 .. ...00 11 ... @azx_4x1_o2x2 -- 2.43.0