On Wed, Jan 29, 2025 at 11:03:31AM +0100, Paolo Bonzini wrote: > Date: Wed, 29 Jan 2025 11:03:31 +0100 > From: Paolo Bonzini <pbonz...@redhat.com> > Subject: Re: [PATCH 02/10] rust: qom: add reference counting functionality > > On Sun, Jan 26, 2025 at 3:56 PM Zhao Liu <zhao1....@intel.com> wrote: > > > > Hi Paolo, > > > > On Fri, Jan 17, 2025 at 08:39:55PM +0100, Paolo Bonzini wrote: > > > Date: Fri, 17 Jan 2025 20:39:55 +0100 > > > From: Paolo Bonzini <pbonz...@redhat.com> > > > Subject: [PATCH 02/10] rust: qom: add reference counting functionality > > > X-Mailer: git-send-email 2.47.1 > > > > > > Add a smart pointer that allows to add and remove references from > > > QOM objects. It's important to note that while all QOM objects have a > > > reference count, in practice not all of them have their lifetime guarded > > > by it. > > > > About the background, I have a maybe common question...why Rust needs > > extra reference count guarding? > > Children properties are removed, and thus their reference is dropped, > before instance_finalize() is called (see object_finalize() in > qom/object.c). This is not valid in Rust, you need to keep the object > alive until the last line of Rust code has run - which is after > Drop::drop() has run.
I see, this is also a typical effort to eliminate unsafe crossing of FFI boundaries. > > Additionally, I felt that the ref count may be a bit confusing. After > > creating Child<> property, the child object's ref count is sometimes 1, > > and other times it's 2: > > > > * With object_initialize_child(), child's ref count is 1. > > > > * With object_property_add_child() (usually after a object_new() to > > create child first): > > > > - sometimes user will call object_unref(), and then the ref count is 1. > > E.g., x86_cpu_apic_create() in target/i386/cpu-apic.c. > > > > - sometimes no object_unref(), then ref count is 2. > > E.g., exynos4210_realize() in hw/arm/exynos4210.c, creats "cortex-a9". > > In C, having a ref count of 2 is usually a latent memory leak (because > most of the time there's not going to be an object_unref() in the > instance_finalize() method). In this case the leak is latent, because > TYPE_EXYNOS4210_SOC is not hot-unpluggable and thus will never really > go away once realized. Further, what about doing object_unref() in object_property_add_child() or object_property_try_add_child()? Then we can ensure the object will have ref count of 1 on the exit of object_property_add_child() and people will no longer miss object_unref(). Although, there are a few more devices involved to fix similar issues. > In Rust, this class of leaks simply does not exist with the right API. > ObjectMethods::property_add_child() could either: > > - take an Owned<T> and consume it, thus always giving a ref count of 1 > on exit. If you want to keep the object you would have to clone it. > > - take "&'owner self, &'child T where 'owner: 'child", then you can > pass an embedded object like object_initialize_child(). > > In the latter case however you *still* need to keep the reference > count elevated until Drop runs. That is, unlike C, Rust code will > always have a ref count of 2 for children. For this reason, instead of > having a "T" in the struct you would have another wrapper---something > like Child<'owner, T>. This wrapper cannot be cloned but it does an > unref when dropped. Thanks, the whole picture is nice. > My expectation is that property_add_child() will be used exclusivel > for the first case, i.e. it will take an Owned<T>. If you want to > create a child property from an embedded object, something like > object_initialize_child() can be used once pinned-init is used to > rewrite how instance_init is used. It will look something like > > pin_init! { > &this in MyClass { > ..., > iomem <- MemoryRegion::init_io( > this, > &MY_MR_OPS, > "memory-region-name", > 0x1000, > ), > child_obj <- ChildClass::init().to_child(this, "prop-name") > } > } > > where to_child() wraps an "impl PinInit<T>" and turns it into an "impl > PinInit<Child<'a, T>>". Or something like that. :) Elegant code design, looking forward to pin_init. > > From this description, I understand your goal is: > > > > * For embedded child object, its lifetimer is managed by its parent > > object, through Child<> for the most cases. > > > > * For non-embedded child - a pointer/reference in parent object, its > > lifetimer is managed by `Owned<>` (and with Child<>). > > > > Am I right? > > Yes, you're right. > > I am not sure if you meant Child<> as the QOM concept, or as a Rust > struct. If the latter, you're really really right. > Thank you :-) It seems virtio device will have an embedded case to adopt Child<> struct (virtio_instance_init_common()). Regards, Zhao