From: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-pra...@amd.com>
If EGL is used, we can rely on dmabuf to import textures without doing copies. To get this working on X11, we use the existing SDL hint: SDL_HINT_VIDEO_X11_FORCE_EGL (because dmabuf can't be used with GLX). Reviewed-by: Akihiko Odaki <akihiko.od...@daynix.com> Acked-by: Michael S. Tsirkin <m...@redhat.com> Tested-by: Alex Bennée <alex.ben...@linaro.org> Signed-off-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-pra...@amd.com> Signed-off-by: Dmitry Osipenko <dmitry.osipe...@collabora.com> --- include/ui/sdl2.h | 7 ++++++ meson.build | 6 ++--- ui/sdl2-gl.c | 64 +++++++++++++++++++++++++++++++++++++++++++++++ ui/sdl2.c | 42 +++++++++++++++++++++++++++++++ 4 files changed, 115 insertions(+), 4 deletions(-) diff --git a/include/ui/sdl2.h b/include/ui/sdl2.h index dbe6e3d9739b..9daf5ecffae7 100644 --- a/include/ui/sdl2.h +++ b/include/ui/sdl2.h @@ -45,6 +45,7 @@ struct sdl2_console { bool gui_keysym; SDL_GLContext winctx; QKbdState *kbd; + bool has_dmabuf; #ifdef CONFIG_OPENGL QemuGLShader *gls; egl_fb guest_fb; @@ -96,5 +97,11 @@ void sdl2_gl_scanout_texture(DisplayChangeListener *dcl, void *d3d_tex2d); void sdl2_gl_scanout_flush(DisplayChangeListener *dcl, uint32_t x, uint32_t y, uint32_t w, uint32_t h); +void sdl2_gl_scanout_dmabuf(DisplayChangeListener *dcl, + QemuDmaBuf *dmabuf); +void sdl2_gl_release_dmabuf(DisplayChangeListener *dcl, + QemuDmaBuf *dmabuf); +bool sdl2_gl_has_dmabuf(DisplayChangeListener *dcl); +void sdl2_gl_console_init(struct sdl2_console *scon); #endif /* SDL2_H */ diff --git a/meson.build b/meson.build index 2c9ac9cfe1e9..dce01783ccf3 100644 --- a/meson.build +++ b/meson.build @@ -1964,10 +1964,8 @@ if get_option('gtk') \ endif endif -x11 = not_found -if gtkx11.found() - x11 = dependency('x11', method: 'pkg-config', required: gtkx11.found()) -endif +x11 = dependency('x11', method: 'pkg-config', required: gtkx11.found()) + png = not_found if get_option('png').allowed() and have_system png = dependency('libpng', version: '>=1.6.34', required: get_option('png'), diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c index b1fe96d6af22..8d53e340d40d 100644 --- a/ui/sdl2-gl.c +++ b/ui/sdl2-gl.c @@ -26,6 +26,8 @@ */ #include "qemu/osdep.h" +#include "qemu/main-loop.h" +#include "qemu/error-report.h" #include "ui/console.h" #include "ui/input.h" #include "ui/sdl2.h" @@ -249,3 +251,65 @@ void sdl2_gl_scanout_flush(DisplayChangeListener *dcl, SDL_GL_SwapWindow(scon->real_window); } + +void sdl2_gl_scanout_dmabuf(DisplayChangeListener *dcl, + QemuDmaBuf *dmabuf) +{ + struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); + + assert(scon->opengl); + SDL_GL_MakeCurrent(scon->real_window, scon->winctx); + + egl_dmabuf_import_texture(dmabuf); + if (!qemu_dmabuf_get_texture(dmabuf)) { + error_report("%s: failed fd=%d", __func__, qemu_dmabuf_get_fd(dmabuf)); + return; + } + + sdl2_gl_scanout_texture(dcl, qemu_dmabuf_get_texture(dmabuf), false, + qemu_dmabuf_get_width(dmabuf), + qemu_dmabuf_get_height(dmabuf), + 0, 0, + qemu_dmabuf_get_width(dmabuf), + qemu_dmabuf_get_height(dmabuf), + NULL); + + if (qemu_dmabuf_get_allow_fences(dmabuf)) { + scon->guest_fb.dmabuf = dmabuf; + } +} + +void sdl2_gl_release_dmabuf(DisplayChangeListener *dcl, + QemuDmaBuf *dmabuf) +{ + egl_dmabuf_release_texture(dmabuf); +} + +bool sdl2_gl_has_dmabuf(DisplayChangeListener *dcl) +{ + struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl); + + return scon->has_dmabuf; +} + +void sdl2_gl_console_init(struct sdl2_console *scon) +{ + bool hidden = scon->hidden; + + scon->hidden = true; + scon->surface = qemu_create_displaysurface(1, 1); + sdl2_window_create(scon); + + /* + * QEMU checks whether console supports dma-buf before switching + * to the console. To break this chicken-egg problem we pre-check + * dma-buf availability beforehand using a dummy SDL window. + */ + scon->has_dmabuf = qemu_egl_has_dmabuf(); + + sdl2_window_destroy(scon); + qemu_free_displaysurface(scon->surface); + + scon->surface = NULL; + scon->hidden = hidden; +} diff --git a/ui/sdl2.c b/ui/sdl2.c index 445eb1dd9f9a..3e262b994231 100644 --- a/ui/sdl2.c +++ b/ui/sdl2.c @@ -36,6 +36,10 @@ #include "qemu/log.h" #include "qemu-main.h" +#ifdef CONFIG_X11 +#include <X11/Xlib.h> +#endif + static int sdl2_num_outputs; static struct sdl2_console *sdl2_console; @@ -121,6 +125,9 @@ void sdl2_window_create(struct sdl2_console *scon) /* The SDL renderer is only used by sdl2-2D, when OpenGL is disabled */ scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0); } + + qemu_egl_display = eglGetCurrentDisplay(); + sdl_update_caption(scon); } @@ -821,6 +828,10 @@ static const DisplayChangeListenerOps dcl_gl_ops = { .dpy_gl_scanout_disable = sdl2_gl_scanout_disable, .dpy_gl_scanout_texture = sdl2_gl_scanout_texture, .dpy_gl_update = sdl2_gl_scanout_flush, + + .dpy_gl_scanout_dmabuf = sdl2_gl_scanout_dmabuf, + .dpy_gl_release_dmabuf = sdl2_gl_release_dmabuf, + .dpy_has_dmabuf = sdl2_gl_has_dmabuf, }; static bool @@ -848,6 +859,35 @@ static void sdl2_display_early_init(DisplayOptions *o) } } +static void sdl2_set_hint_x11_force_egl(void) +{ +#if defined(SDL_HINT_VIDEO_X11_FORCE_EGL) && defined(CONFIG_OPENGL) && \ + defined(CONFIG_X11) + Display *x_disp = XOpenDisplay(NULL); + EGLDisplay egl_display; + + if (!x_disp) { + return; + } + + /* Prefer EGL over GLX to get dma-buf support. */ + egl_display = eglGetDisplay((EGLNativeDisplayType)x_disp); + + if (egl_display != EGL_NO_DISPLAY) { + /* + * Setting X11_FORCE_EGL hint doesn't make SDL to prefer X11 over + * Wayland. SDL will use Wayland driver even if XWayland presents. + * It's always safe to set the hint even if X11 is not used by SDL. + * SDL will work regardless of the hint. + */ + SDL_SetHint(SDL_HINT_VIDEO_X11_FORCE_EGL, "1"); + eglTerminate(egl_display); + } + + XCloseDisplay(x_disp); +#endif +} + static void sdl2_display_init(DisplayState *ds, DisplayOptions *o) { uint8_t data = 0; @@ -878,6 +918,7 @@ static void sdl2_display_init(DisplayState *ds, DisplayOptions *o) SDL_SetHint(SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED, "0"); #endif SDL_SetHint(SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4, "1"); + sdl2_set_hint_x11_force_egl(); SDL_EnableScreenSaver(); memset(&info, 0, sizeof(info)); SDL_VERSION(&info.version); @@ -924,6 +965,7 @@ static void sdl2_display_init(DisplayState *ds, DisplayOptions *o) sdl2_console[i].kbd = qkbd_state_init(con); if (display_opengl) { qemu_console_set_display_gl_ctx(con, &sdl2_console[i].dgc); + sdl2_gl_console_init(&sdl2_console[i]); } register_displaychangelistener(&sdl2_console[i].dcl); -- 2.47.1