On 25/11/24, Philippe Mathieu-Daudé wrote: > On 21/11/24 02:49, Anton Johansson wrote: > > > create mode 100644 subprojects/helper-to-tcg/README.md > > create mode 100755 subprojects/helper-to-tcg/get-llvm-ir.py > > create mode 100644 subprojects/helper-to-tcg/include/CmdLineOptions.h > > create mode 100644 subprojects/helper-to-tcg/include/Error.h > > create mode 100644 subprojects/helper-to-tcg/include/FunctionAnnotation.h > > create mode 100644 subprojects/helper-to-tcg/include/PrepareForOptPass.h > > create mode 100644 subprojects/helper-to-tcg/include/PrepareForTcgPass.h > > create mode 100644 subprojects/helper-to-tcg/include/TcgGlobalMap.h > > create mode 100644 subprojects/helper-to-tcg/meson.build > > create mode 100644 subprojects/helper-to-tcg/meson_options.txt > > create mode 100644 > > subprojects/helper-to-tcg/passes/PrepareForOptPass/PrepareForOptPass.cpp > > create mode 100644 > > subprojects/helper-to-tcg/passes/PrepareForTcgPass/CanonicalizeIR.cpp > > create mode 100644 > > subprojects/helper-to-tcg/passes/PrepareForTcgPass/CanonicalizeIR.h > > create mode 100644 > > subprojects/helper-to-tcg/passes/PrepareForTcgPass/IdentityMap.cpp > > create mode 100644 > > subprojects/helper-to-tcg/passes/PrepareForTcgPass/IdentityMap.h > > create mode 100644 > > subprojects/helper-to-tcg/passes/PrepareForTcgPass/PrepareForTcgPass.cpp > > create mode 100644 > > subprojects/helper-to-tcg/passes/PrepareForTcgPass/TransformGEPs.cpp > > create mode 100644 > > subprojects/helper-to-tcg/passes/PrepareForTcgPass/TransformGEPs.h > > create mode 100644 subprojects/helper-to-tcg/passes/PseudoInst.cpp > > create mode 100644 subprojects/helper-to-tcg/passes/PseudoInst.h > > create mode 100644 subprojects/helper-to-tcg/passes/PseudoInst.inc > > create mode 100644 subprojects/helper-to-tcg/passes/backend/TcgEmit.cpp > > create mode 100644 subprojects/helper-to-tcg/passes/backend/TcgEmit.h > > create mode 100644 subprojects/helper-to-tcg/passes/backend/TcgGenPass.cpp > > create mode 100644 subprojects/helper-to-tcg/passes/backend/TcgGenPass.h > > create mode 100644 > > subprojects/helper-to-tcg/passes/backend/TcgTempAllocationPass.cpp > > create mode 100644 > > subprojects/helper-to-tcg/passes/backend/TcgTempAllocationPass.h > > create mode 100644 subprojects/helper-to-tcg/passes/backend/TcgType.h > > create mode 100644 subprojects/helper-to-tcg/passes/llvm-compat.cpp > > create mode 100644 subprojects/helper-to-tcg/passes/llvm-compat.h > > create mode 100644 subprojects/helper-to-tcg/pipeline/Pipeline.cpp > > create mode 100644 subprojects/helper-to-tcg/tests/cpustate.c > > create mode 100644 subprojects/helper-to-tcg/tests/ldst.c > > create mode 100644 subprojects/helper-to-tcg/tests/meson.build > > create mode 100644 subprojects/helper-to-tcg/tests/scalar.c > > create mode 100644 subprojects/helper-to-tcg/tests/tcg-global-mappings.h > > create mode 100644 subprojects/helper-to-tcg/tests/vector.c > > Just wondering, could we name the subproject C++ headers using the .hpp > suffix to have checkpatch easily skip them?
Oh sure, not a problem. //Anton