On Tue, Nov 19, 2024 at 06:11:10PM +0100, Paolo Bonzini wrote:
> On 11/19/24 16:05, Daniel P. Berrangé wrote:
> > The console interaction that waits for predicted strings uses
> > readline(), and thus is only capable of waiting for strings
> > that are followed by a newline.
> > 
> > This is inconvenient when needing to match on some things,
> > particularly login prompts, or shell prompts, causing tests
> > to use time.sleep(...) instead, which is unreliable.
> > 
> > Switch to reading the console 1 byte at a time, comparing
> > against the success/failure messages until we see a match,
> > regardless of whether a newline is encountered.
> > 
> > The success/failure comparisons are done with the python bytes
> > type, rather than strings, to avoid the problem of needing to
> > decode partially received multibyte utf8 characters.
> > 
> > Heavily inspired by a patch proposed by Cédric, but written
> > again to work in bytes, rather than strings.
> > 
> > Co-developed-by: Cédric Le Goater <c...@redhat.com>
> > Signed-off-by: Daniel P. Berrangé <berra...@redhat.com>
> > ---
> >   tests/functional/qemu_test/cmd.py | 63 +++++++++++++++++++++++--------
> >   1 file changed, 48 insertions(+), 15 deletions(-)
> > 
> > diff --git a/tests/functional/qemu_test/cmd.py 
> > b/tests/functional/qemu_test/cmd.py
> > index 76a48064cd..91267a087f 100644
> > --- a/tests/functional/qemu_test/cmd.py
> > +++ b/tests/functional/qemu_test/cmd.py
> > @@ -78,15 +78,58 @@ def run_cmd(args):
> >   def is_readable_executable_file(path):
> >       return os.path.isfile(path) and os.access(path, os.R_OK | os.X_OK)
> > +def _console_readline(test, vm, success, failure):
> > +    msg = bytes([])
> > +    done = False
> > +    while True:
> > +        c = vm.console_socket.recv(1)
> > +        if c is None:
> > +            done = True
> > +            test.fail(
> > +                f"EOF in console, expected '{success}'")
> > +            break
> > +        msg += c
> > +
> > +        if success is None or success in msg:
> 
> As an optimization, you could use msg.endswith(success) and
> msg.endswith(failure), which would avoid the most blatant cases of O(n^2)
> behavior.
> 
> More important, I think "if success is None" should not be here, because it
> will exit after one char.  Instead...
> 
> > +            done = True
> > +            break
> > +        if failure and failure in msg:
> > +            done = True
> > +            vm.console_socket.close()
> > +            test.fail(
> > +                f"'{failure}' found in console, expected '{success}'")
> > +
> > +        if c == b'\n':
> 
> Here you can put
> 
>                done = success is None

Hmmm, this can only be a problem if "success" is None, and
"failure" is not None, and although the old code would
technically work in that case, I think it is actually an
unknown/invalid usage scenario.

If BOTH "success" and "failure" are None, this method won't
be called at all. It is valid for "failure" to be none, but
I don't think it makes semantic sense for "success" to also
be None, while have "failure" be non-None.

So I'm inclined to say we declare 'success' to be mandatory
and validate that in the caller. eg

 assert send_string is not None or success_message is not None


and then remove this "success is None" check from
_console_readline.

> 
> Paolo
> 
> > +            break
> > +
> > +    console_logger = logging.getLogger('console')
> > +    try:
> > +        console_logger.debug(msg.decode().strip())
> > +    except:
> > +        console_logger.debug(msg)
> > +
> > +    return done
> > +
> >   def _console_interaction(test, success_message, failure_message,
> >                            send_string, keep_sending=False, vm=None):
> >       assert not keep_sending or send_string
> >       if vm is None:
> >           vm = test.vm
> > -    console = vm.console_file
> > -    console_logger = logging.getLogger('console')
> > +
> >       test.log.debug(f"Console interaction success:'{success_message}' " +
> >                      f"failure:'{failure_message}' send:'{send_string}'")
> > +
> > +    # We'll process console in bytes, to avoid having to
> > +    # deal with unicode decode errors from receiving
> > +    # partial utf8 byte sequences
> > +    success_message_b = None
> > +    if success_message is not None:
> > +        success_message_b = success_message.encode()
> > +
> > +    failure_message_b = None
> > +    if failure_message is not None:
> > +        failure_message_b = failure_message.encode()
> > +
> >       while True:
> >           if send_string:
> >               vm.console_socket.sendall(send_string.encode())
> > @@ -99,20 +142,10 @@ def _console_interaction(test, success_message, 
> > failure_message,
> >                   break
> >               continue
> > -        try:
> > -            msg = console.readline().decode().strip()
> > -        except UnicodeDecodeError:
> > -            msg = None
> > -        if not msg:
> > -            continue
> > -        console_logger.debug(msg)
> > -        if success_message is None or success_message in msg:
> > +        if _console_readline(test, vm,
> > +                             success_message_b,
> > +                             failure_message_b):
> >               break
> > -        if failure_message and failure_message in msg:
> > -            console.close()
> > -            fail = 'Failure message found in console: "%s". Expected: 
> > "%s"' % \
> > -                    (failure_message, success_message)
> > -            test.fail(fail)
> >   def interrupt_interactive_console_until_pattern(test, success_message,
> >                                                   failure_message=None,
> 

With regards,
Daniel
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