On 16/7/24 12:35, Peter Maydell wrote:
On Sat, 13 Jul 2024 at 17:04, SamJakob <m...@samjakob.com> wrote:

         It is common practice when implementing double-buffering
         on VideoCore to do so by multiplying the height of the
         virtual buffer by the number of virtual screens desired
         (i.e., two - in the case of double-bufferring).

         At present, this won't work in QEMU because the logic in
         fb_use_offsets require that both the virtual width and
         height exceed their physical counterparts.

         This appears to be unintentional/a typo and indeed the
         comment states; "Experimentally, the hardware seems to
         do this only if the viewport size is larger than the
         physical screen". The viewport/virtual size would be
         larger than the physical size if either virtual dimension
         were larger than their physical counterparts and not
         necessarily both.

Signed-off-by: SamJakob <m...@samjakob.com>

Thanks for this bugfix; I've applied it to my target-arm.next
queue and it should get upstream within a week or so.

Since I'm seeing 2 times the same patch, adding R-b again on
this one:

Reviewed-by: Philippe Mathieu-Daudé <phi...@linaro.org>

(BTW Peter the commit description is mis-aligned, if you
don't mind, correcting it while applying would be appreciated!)

Thanks,

Phil.

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