On 16/7/24 12:35, Peter Maydell wrote:
On Sat, 13 Jul 2024 at 17:04, SamJakob <m...@samjakob.com> wrote:
It is common practice when implementing double-buffering
on VideoCore to do so by multiplying the height of the
virtual buffer by the number of virtual screens desired
(i.e., two - in the case of double-bufferring).
At present, this won't work in QEMU because the logic in
fb_use_offsets require that both the virtual width and
height exceed their physical counterparts.
This appears to be unintentional/a typo and indeed the
comment states; "Experimentally, the hardware seems to
do this only if the viewport size is larger than the
physical screen". The viewport/virtual size would be
larger than the physical size if either virtual dimension
were larger than their physical counterparts and not
necessarily both.
Signed-off-by: SamJakob <m...@samjakob.com>
Thanks for this bugfix; I've applied it to my target-arm.next
queue and it should get upstream within a week or so.
Since I'm seeing 2 times the same patch, adding R-b again on
this one:
Reviewed-by: Philippe Mathieu-Daudé <phi...@linaro.org>
(BTW Peter the commit description is mis-aligned, if you
don't mind, correcting it while applying would be appreciated!)
Thanks,
Phil.