On Mon, 10 Jun 2024 22:59, Stefan Hajnoczi <stefa...@gmail.com> wrote:
What are the issues with not using the compiler, rustc, directly?
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[whataretheissueswith] Back to [TOC]
1. Tooling
Mostly writing up the build-sys tooling to do so. Ideally we'd
compile everything without cargo but rustc directly.
Why would that be ideal?
It remove the indirection level of meson<->cargo<->rustc. I don't have a
concrete idea on how to tackle this, but if cargo ends up not strictly
necessary, I don't see why we cannot use one build system.
If we decide we need Rust's `std` library support, we could
investigate whether building it from scratch is a good solution. This
will only build the bits we need in our devices.
Whether or not to use std is a fundamental decision. It might be
difficult to back from std later on. This is something that should be
discussed in more detail.
Do you want to avoid std for maximum flexibility in the future, or are
there QEMU use cases today where std is unavailable?
For flexibility, and for being compatible with more versions.
But I do not want to avoid it, what I am saying is we can do a custom
build of it instead of linking to the rust toolchain's prebuilt version.
2. Rust dependencies
We could go without them completely. I chose deliberately to include
one dependency in my UART implementation, `bilge`[0], because it has
an elegant way of representing typed bitfields for the UART's
registers.
[0]: Article: https://hecatia-elegua.github.io/blog/no-more-bit-fiddling/
Crates.io page: https://crates.io/crates/bilge
Repository: https://github.com/hecatia-elegua/bilge
I guess there will be interest in using rust-vmm crates in some way.
Bindings to platform features that are not available in core or std
will also be desirable. We probably don't want to reinvent them.
Agreed.
Should QEMU use third-party dependencies?
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[shouldqemuusethirdparty] Back to [TOC]
In my personal opinion, if we need a dependency we need a strong
argument for it. A dependency needs a trusted upstream source, a QEMU
maintainer to make sure it us up-to-date in QEMU etc.
We already fetch some projects with meson subprojects, so this is not a
new reality. Cargo allows you to define "locked" dependencies which is
the same as only fetching specific commits by SHA. No suspicious
tarballs, and no disappearing dependencies a la left-pad in npm.
However, I believe it's worth considering vendoring every dependency by
default, if they prove to be few, for the sake of having a local QEMU
git clone buildable without network access.
Do you mean vendoring by committing them to qemu.git or just the
practice of running `cargo vendor` locally for users who decide they
want to keep a copy of the dependencies?
Committing, with an option to opt-out. They are generally not big in
size. I am not of strong opinion on this one, I'm very open to
alternatives.
Should QEMU provide wrapping Rust APIs over QEMU internals?
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[qemuprovidewrappingrustapis] Back to [TOC]
My personal opinion is no, with the reasoning being that QEMU internals
are not documented or stable. However I do not see why creating stable
opt-in interfaces is bad. It just needs someone to volunteer to maintain
it and ensure there are no breakages through versions.
Rust code will need to interface with QEMU's C APIs, so Rust wrappers
seem unavoidable. Using a protocol like vhost-user might be possible
in some cases. It separates the two codebases so they can both be
native and without bindings, but that won't work for all parts of the
QEMU source tree.
Stable APIs aren't necessary if most developers in the QEMU community
are willing to work in both languages. They can adjust both C and Rust
code when making changes to APIs. I find this preferable to having
Rust maintainers whose job is to keep wrappers up-to-date. Those Rust
maintainers would probably burn out. This seems like a question of
which approach the developer community is comfortable with.
Me too.
Will QEMU now depend on Rust and thus not build on my XYZ platform?
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[qemudependonrustnotbuildonxyz] Back to [TOC]
No, worry about this in some years if this experiment takes off. Rust
has broad platform support and is present in most distro package
managers. In the future we might have gcc support for it as well.
For now, Rust will have an experimental status, and will be aimed to
those who wish to try it. I leave it to the project leaders to make
proper decisions and statements on this if necessary.
This can be discussed in a separate email thread if you prefer, but I
do think it needs agreement soon so that people have the confidence to
invest their time in writing Rust. They need to know that the code
they develop will be available on most platforms where QEMU is
available and that others in the community won't object or insist on a
C implementation for platform support reasons.
Definitely, also it's out of scope for this RFC since we're not writing
and rules/guidelines yet.
How is the compilation structured?
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[howisthecompilationstructured] Back to [TOC]
First, a meson target that runs `bindgen` on a bunch of header files
(defined in `rust/wrapper.h`) is created as a target and as a dependency
for any rust hardware device that needs it. You can see the generated
bindings by running
ninja generated.rs
inside your build directory.
The devices are defined as dictionaries in rust/meson.build because they
depend on the bindgen dependency, which is available much later in the
meson process (when the static qemu lib and target emulator executables
are defined).
A cargo wrapper python script under scripts/ exists to build the crate
library, by providing the path to the generated.rs bindings via the
environment. Then, the qemu-system-aarch64 binary links against the
staticlib archive (i.e. libpl011.a)
The generated.rs rust file includes a bunch of junk definitions?
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[generatedrsincludesjunk] Back to [TOC]
Yes, bindgen allows you to block certain types and identifiers from
being generated but they are simply too many. I have trimmed some of the
fat but vast improvements can be made.
The staticlib artifact contains a bunch of mangled .o objects?
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[staticlibmangledobjects] Back to [TOC]
Yes, until we compile without the `std` module library or we compile it
manually instead of linking it, we will have some junk in it.
What is the consequence of this? As long as the linker is bringing in
.o files from the .a only through symbol dependencies, then unused .o
files in the .a won't be linked into the final QEMU binary.
No consequence, I just want to warn anyone peeking into the rust output
(not the final qemu binary) to expect junk.