Using virtual time for announce ensures that guest visible effects are deterministic and don't break replay.
Signed-off-by: Nicholas Piggin <npig...@gmail.com> --- net/announce.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/net/announce.c b/net/announce.c index 9e99044422..70b5d5e822 100644 --- a/net/announce.c +++ b/net/announce.c @@ -187,7 +187,7 @@ static void qemu_announce_self_once(void *opaque) void qemu_announce_self(AnnounceTimer *timer, AnnounceParameters *params) { - qemu_announce_timer_reset(timer, params, QEMU_CLOCK_REALTIME, + qemu_announce_timer_reset(timer, params, QEMU_CLOCK_VIRTUAL, qemu_announce_self_once, timer); if (params->rounds) { qemu_announce_self_once(timer); -- 2.42.0