On 1/17/24 09:19, Philippe Mathieu-Daudé wrote:
+ case 0x4 | 0x1: /* cc == 1 || cc == 3 => (cc & 1) != 0 */ + cond = TCG_COND_TSTNE; + c->u.s32.b = tcg_constant_i32(1);Don't we need to AND? c->u.s32.a = tcg_temp_new_i32(); tcg_gen_andi_i32(c->u.s32.a, cc_op, 1);
No, that's the TSTNE cond there. r~