On 29/07/20 16:26, John Snow wrote:
>>
>> This is the question: what is special about this address_space_map, that
>> makes it never succeed?  The usual case where address_space_map fails is
>> simply two or more concurrent users of the bounce buffer, and these
>> solve by themselves when address_space_unmap calls
>> cpu_notify_map_clients.  Do we never call address_space_unmap?
>>
> 
> I had assumed naively that since the mapping was starting at 0xffffffff
> and this is the 32bit emulator that we had just run off the end of the
> universe ...

No, hwaddr is 64-bit anyway.

Paolo


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