> a wargame

Hey. What sort of game? 2d? Turn-based? Hex tiles? Or what? And are you using Pygame or pyglet or something else?


On 21/12/2010 15:25, John Chandler wrote:
On 20/12/2010 12:18, Andy Robinson wrote:
Why don't a few people here tell us what they got up to this year?
Neat projects at work, things you learned about Python in 2010, things
you've been playing with....
It's been an interesting year in Python for me. The London dojos have been fantastic - met some great people and learnt a lot of new skills. I also submitted some test coverage code to Python 3.2 while at EuroPython, which was cool.

Until recently, I was maintaining Python-based data feed systems and using a liberal application of Python to fix things that weren't easy to fix using other tech. I'm now involved with a new company and doing prototyping work for redeveloping a huge system written in PHP and Perl, replacing particular core components with Python, Django and Celery. Hurray!

Two personal projects have occupied me this year. The first is a wargame written using PyGame - the code is a mess and has been neglected the last few months. I plan to rewrite most of it based on lessons learnt and release the source code properly (it's in a private BitBucket repo at the moment).

The second project is FluidInYourEar, which uses FluidDB as the backend database. It's a music band/genre browser which ultimately wants to become a communal music recommender (mostly heavy metal but could be anything). I'm midway porting it to Flask and Google's AppEngine, but don't have time to progress it at the moment. I gave a talk in October on FIYE which was the first time I've given a tech talk - hope to do more such talks next year, including one at PyCon AU 2011 if I can pluck up enough courage.


John


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Jonathan Hartley      Made of meat.      http://tartley.com
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