Jon Ribbens wrote:
On Sun, Sep 27, 2009 at 10:29:33PM +0100, Paul Nasrat wrote:
I've looked through the skeletal code on github and that looks like a
good start.
The lines in the test code which look like this:
assert state == [ '_', '_', '_', '_', '_', '_', '_', '_', '_', ]
are somewhat making the assumption that the board state object will
not be immutable.
Also I'd like to put in a strong vote for part of the spec being that
the game will allow human v human, human v computer, or computer v
computer games (by entering "number of players: zero" ;-) )
I think we should start simple. We can always expand the spec if we
complete the task... (highly unlikely in my opinion)
Michael
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