Gregory PiƱero wrote: > That's interesting, Ben. So we'd be better off making a new library > similiar to Pygame in functionality but designed from the ground up to > work in a browser.
In open source community, that would be YOU since you are the one with the need :-). Maybe you can make "Python WebStart". Running foreign native code from a browser has long been abandoned as a bad idea since ActiveX spyware proliferation (which BTW, is another way to package your game as. Although that would effectively restrict it to IE just like XPCOM would restrict it to Mozilla family). Plus your users will have to download Python somehow (Python is not as widespread as Java or Flash on consumer desktops), either as part of the game or independently. And finally, if PyGame was written in pure Python without taking advantage of SDL to be fully cross-platform, it would likely not be fast anymore. It better be a REALLY great game to go with all these issues :-). > I guess that XPCOM technology that someone > mentioned might be the way to go? It is far simpler to just use Jython and some Java Game library instead of PyGame if browser delivery is that important to you. -- http://mail.python.org/mailman/listinfo/python-list