Kamilche wrote:

> in PyGame, and I've programmed up 4 ways to do it so far, and have a
> couple more waiting to be done! Python is so amazingly flexible, it
> will happily accommodate whatever I manage to spew forth as my event
> handling system.
> 
> It really fires the imagination. In other languages, I was lucky if I
> could think of 2 ways... most of the time, there was only one. The
> languages were so rigid, they blinkered your thinking.

But isn't Python sort of known for the opposite, i.e. 'one simple way', 
or something to that effect?



John --> still learning the definiton of Pythonic
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