On 14 Mar 2006 06:10:19 -0800, Paul Boddie <[EMAIL PROTECTED]> wrote: > Alan Franzoni wrote: > > > > Just one thing I don't understand: if you're developing all your software > > inside your company, how would they know if you already coded it or you > > still have to? > > I have no idea. But as I said elsewhere, I'm not in any sense a party > to the process that would attempt to define such enforcement matters. > > > Also, couldn't a big company buy a *single* commercial license from the > > beginning, build a software employing hundreds of developers using the GPL > > license, and then distribute the software pretending that the single > > developer had done everything? This would hit Trolltech anyway. > > True, but then have you ever used proprietary software with those > irritating floating licences or with licence keys? Sure, a company > doing stuff on the cheap could buy fewer licences than they need - I've > been in a situation where an employer has bought n licences of some > flashy-but-not-exactly-necessary solution that everyone (n + x people) > has been forced to use, and you end up with all sorts of management > workarounds ("if you're not using product X, can you log off and log > back in later?") - and I'd imagine that where technical measures aren't > the means of limiting the number of users, you get all sorts of > management workarounds to give the impression that only one developer > is using the software in other enforcement regimes: having one person > that collates and forwards support requests, for example. That > businesses would rather waste their employees' time at a much higher > cost than just forking out for more software isn't a surprise to me > whatsoever. > > > I think the problem has to do with the QT license system. It's their > > problem, not a developer's one. Also, I suppose one of their commercial > > licenses provides with far lot more than a license - e.g. I think they'll > > offer support, design tools, additional docs and libraries. > > I believe so, yes. However, the problem with any licensing system is > generally the developer's: if you want to sell a solution based on > Microsoft Office, is it Microsoft's problem that they chose an > ultra-proprietary licence? As a developer you do get to choose other > solutions, however. (Perhaps I've misinterpreted what you meant, > though.) > > > And what would then be their income if they refused to sell you a > > commercial license because they *know* you've already coded your app using > > the GPL license of Qt? You could simply throw away your app and never > > distribute it, and they would'nt see a cent anyway. > > I have no idea. It's best to ask them that question rather than random > newsgroup contributors, I think. ;-) >
It's pretty obvious, though. The whole point of people doing this is that they only want to pay for 1 license once rather than X licenses for the whole dev cycle. By not selling you a license they lose $1000, but they keep enforcing a licensing system that makes them a lot more money. Their leverage comes from the fact that you've invested however much time and effort into the app development and while you can toss it you're out a great deal more than they are. I suspect that if enough money changed hands (like, you paid for your X developers backdated to when you started development) you could convince TT to sell you a license, too. > Paul > > -- > http://mail.python.org/mailman/listinfo/python-list > -- http://mail.python.org/mailman/listinfo/python-list