bruno at modulix wrote: > > There's nothing like "pure" Python. Python depends on a lot of libs, > most of them being coded in C++ or C (or assembly FWIW). The common > scheme is to use Python for the logic and low-level libs for the > critical parts. >
I know. But if a discussion like this is to have any meaning, then we're talking about "algorithmic" or "calculative" code with native Python constructs, not Python as a layer on another langauge. In that case, we're measuring the speed of the other language, not Python. > And FWIW, I'd like to see any similar game in "pure" Java !-) > Me too :) /David -- http://mail.python.org/mailman/listinfo/python-list