bruno at modulix wrote:
> 
> There's nothing like "pure" Python. Python depends on a lot of libs,
> most of them being coded in C++ or C (or assembly FWIW). The common
> scheme is to use Python for the logic and low-level libs for the
> critical parts.
> 

I know. But if a discussion like this is to have any meaning, then we're 
talking about "algorithmic" or "calculative" code with native Python 
constructs, not Python as a layer on another langauge. In that case, 
we're measuring the speed of the other language, not Python.

> And FWIW, I'd like to see any similar game in "pure" Java !-)
> 

Me too :)

/David
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