Paul Rubin wrote: > Steven D'Aprano <[EMAIL PROTECTED]> writes: > >>It also allows you to do something like this: >> >>class ExpertGame(Game): >> current_level = 100 > > >>and then use ExpertGame anywhere you would have used Game with no problems. > > > Well, let's say you set, hmm, current_score = 100 instead of current_level. > Scores in some games can get pretty large as you get to the higher > levels, enough so that you start needing long ints, which maybe are > used elsewhere in your game too, like for the cryptographic signatures > that authenticate the pieces of treasure in the dungeon. Next you get > some performance gain by using gmpy to handle the long int arithmetic, > and guess what? Eventually a version of your game comes along that > enables the postulated (but not yet implemented) mutable int feature > of gmpy for yet more performance gains. So now, current_score += 3000 > increments the class variable instead of creating an instance > variable, and whoever maintains your code by then now has a very weird > bug to track down and fix. > > Anyway, I'm reacting pretty badly to the construction you're > describing. I haven't gotten around to looking at the asyncore code > but will try to do so.
I wouldn't bother. From memory it's just using a class variable as an initialiser. regards Steve -- Steve Holden +44 150 684 7255 +1 800 494 3119 Holden Web LLC www.holdenweb.com PyCon TX 2006 www.python.org/pycon/ -- http://mail.python.org/mailman/listinfo/python-list