[EMAIL PROTECTED] writes: > The code's indentation was fine - I forgot to declare cell in player > two's section and not just in player one. > > The code (including the win check, for once!) is working. The last > obstacle is my tie checker; it doesn't seem to like what I have: > > if ((gameboard[0:9] is 'X' or 'O') and (win == 0)): > print "Tie." > win = 2 > > Will the [0:9] range not work in this? Should I write out each option? > Or is there some way to check if all things in the list are NOT ' '? > > I tried > > if ((gameboard[0:9] is not ' '))
Yes, those tests are not doing what you want them to do. On the other hand, you can still test this in one swell foop with "in": if ' ' not in gameboard and win == 0: print "Tie." win = 2 That does assume that gameboard and gameboard[0:9] are the same thing. But they should be. For that matter, the defaults for the slice should be 0 and 9, so that gameboard[:] is the same thing yet again. But since you're not changing the board but reading it, there's no need to make a copy, which is what the sliced versions do. <mike -- Mike Meyer <[EMAIL PROTECTED]> http://www.mired.org/home/mwm/ Independent WWW/Perforce/FreeBSD/Unix consultant, email for more information. -- http://mail.python.org/mailman/listinfo/python-list