jay graves wrote: > I've used both pygame and PIL for this in the past. (i'm plotting a > non-standard 3d data format from a in-house app) > Pygame was nice because I put a key handler in to reload the file and > do a little zooming/panning and when I wanted to save a particular plot > I would just use a screen capture program. > Then I upgraded my harddrive and didn't re-install PyGame. The next > time I had to plot some data, I tweaked my script to use PIL. I ended > up liking this solution better. I could easily create large images > (bigger than physical screen which was a limiting factor in PyGame) and > used a regular image viewer to pan and shrink/zoom. I had the drawing > portions of my script well separated from the data parsing and > manipulation so tweaking the script was simple. > > YMMV, but PIL was the best way for me. > > ... > jay graves > Thanks Jay.
One question, that's twice in as many days that someone has said "YMMV". What's it mean!? -- http://mail.python.org/mailman/listinfo/python-list