Thanks for the hints. I just found NLTK and MontyLingua. And yes, it is just adventure game language. This means every tense except present tense is discarded as "not changing world". Furthermore the parser will make a lot of assumptions, which are perhaps 90% right, not perfect:
if word[-2:] == "ly": return Adverb(word) Note that uppercase words are identified before, so Willy is parsed correctly as a noun. On the other hand "silly boy", will not return a correct result. Currently it is just a proof-of-concept. Maybe i can integrate a better parser engine later. The idea is a kind of mud, where you talk correct sentences instead of "go north". I envision a difference like Diablo to Pen&Paper. I'd call it more a collaborative story telling game, than a actual RPG. I fed it your sentences, Paul. Result: <['I', 'drive', 'a']> <['red']> <['truck']> should be: <['I']> <['drive']> <['a', 'red', 'truck']> Verbs are the tricky part i think. There is no way to recognice them. So i will have to get a database ... work to do. ;) -- http://mail.python.org/mailman/listinfo/python-list