On Sat, Oct 31, 2020 at 11:53 PM <2qdxy4rzwzuui...@potatochowder.com> wrote: > > On 2020-10-31 at 13:02:03 +0100, > "Peter J. Holzer" <hjp-pyt...@hjp.at> wrote: > > > On 2020-10-31 12:30:43 +1100, Chris Angelico wrote: > > > > There is no valid way for an application to read my mind and size > > > itself. Attempting to query my screen size seems to just make things > > > worse in a lot of situations. > > > You still haven't answered the question: Where should the initial > > window size come from? Does your window manager tell the application > > how large a window should be? And if it does, can you as a user > > configure that? I don't think mine (xfce) does that. (I guess tiling > > WMs generally do that, but I've never used one.) > > The intial/default window should be big enough to contain the > initial/default content, regardless of the configuration of the > screen(s)/monitor(s). "The GUI," whether it's something near the > bottom, like X11, or something more complicated, like GTK or Qt, should > have the information and/or the API to make the widgets usable and the > text readable, possibly based on user configuration (e.g., I like 6 > point type on my 288dpi laptop display; other people might like 12 point > type on their 72dpi big screen monitor).
This. The window manager gets information from the internal layout manager, but the application itself shouldn't care. I should be able to build a window by saying "it should have a notebook, and that notebook should have a label saying Name and an input big enough for 20 characters, and below that a label saying Class and a drop-down with options Wizard, Cleric, Fighter, etc, etc, etc, etc". At no point should pixel sizes or screen sizes be within the scope of my application. ChrisA -- https://mail.python.org/mailman/listinfo/python-list