On 26 September 2017 at 23:48, Irmen de Jong <ir...@nospam.xs4all.nl> wrote: > On 09/26/2017 10:49 PM, Paul Moore wrote: >> On 26 September 2017 at 19:47, Irmen de Jong <ir...@nospam.xs4all.nl> wrote: >>> Any thoughts on this? Is it a good idea or something horrible? Has >>> someone attempted something like this before perhaps? >> >> When I've done this, I've bundled my dependencies in with my zipapp. >> Of course that's trickier if you have binary dependencies like pillow. > > Yeah I've considered that for a moment but I think sometimes you've also > got to deal with licensing issues. I'd rather avoid this.
I'd assume you're simply bundling for convenience, but I agree that avoiding the treacherous waters of licensing is always a good idea ;-) >> What you could do is pip install your binary dependencies into a >> directory in $TEMP using --target, then add that directory to >> sys.path. Probably easier than building a full virtualenv. Bundle pip >> with your app if you can't assume your users will have pip available. > > Interesting idea, although like this wouldn't I have to download the > dependencies every time I launch my game? (unless I re-use the same > temporary directory every time) Ah, I'd assumed that's what you were doing with the virtualenv, I hadn't realised you were talking about a one-off setup step. Yeah, re-using a temporary directory doesn't buy you much compared to using a virtualenv (particularly if you can target versions of Python that have the built in venv module). Paul -- https://mail.python.org/mailman/listinfo/python-list