On 2017-03-27 02:37, Chris Angelico wrote: > > In DOS, (I don't remember if in all versions or only some) > > one could do all this and this opens very rich possibilities for > > approximating of objects with tiles. The only limitations > > that one uses 255 tiles, but even this enables to build > > whole 'worlds' and state of the art apps. So I would call this > > pseudographics and not few sticks and corner tiles > > (which I cannot even define and upload easily). > > Yeah; if my memory serves me, this was an IBM BIOS feature, so all > versions of DOS would be equally able to do it. But it's basically a > form of tile graphics, not text.
It was a function of the EGA/VGA card (maybe CGA? Though I think that might have been limited to the upper 128 chars while the lower 128 were fixed), not the IBM BIOS. But yes, there were font-editors for the EGA/VGA fonts and, once set, they'd appear even in things like WordPerfect, QuattroPro, Lotus, or Turbo Pascal. All the rage back in my 286-wolfenstein3d-playing-turbopascal-programming days. ;-) -tkc -- https://mail.python.org/mailman/listinfo/python-list