kerbingamer376 wrote: > Hi,
[No need to start a new thread for this] > I have an object (pygame.mixer.Sound) and, to convert it to a picklable > format, I can run: > > sound_object.get_raw() > > and to turn that back into an object, I can run: > > sound_object = pygame.mixer.Sound(raw_data) > > Is it possible to use copyreg or something similar so it's done > automatically when I pickle pygame.mixer.Sound() objects? Have a look at the example from the documentation: >>> import copyreg, copy, pickle >>> class C(object): ... def __init__(self, a): ... self.a = a ... >>> def pickle_c(c): ... print("pickling a C instance...") ... return C, (c.a,) ... >>> copyreg.pickle(C, pickle_c) Translating that gives (untested) import copyreg # copy_reg in Python 2 import pygame.mixer def pickle_sound(sound): return pygame.mixer.Sound, (sound.get_raw(),) copyreg.pickle(pygame.mixer.Sound, pickle_sound) Does that work? -- https://mail.python.org/mailman/listinfo/python-list