[EMAIL PROTECTED] wrote: >Hey I'm a programmer looking to port some of my opengl ...although >limited into a python app I've made... I'd like to know where to find >any python/opengl source or a tutorial etc.. whatever I'd like to get a >series of points that represent a 3d slope presented to the user. > >Thanks >Matt > > That'd a fairly simple demo; you'll find a "big brother" of it in the "dots" demo with PyOpenGL (which is a particle system composed of dots (points)).
OpenGLContext has a number of demos for displaying pointsets (dots), including the basic pointset test that just creates a set of 20 points or so. If what you mean is that you want to create a *mesh* from a point-set, then you need to add some more information, particularly you need a way to figure out the topological connections between points. If it's a regular x,y grid, you can readily construct the polygons, if not, you get into something a little more fuzzy. Good luck, Mike -- ________________________________________________ Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com -- http://mail.python.org/mailman/listinfo/python-list