On 10/2/2015 12:41 PM, Kenneth L wrote:
I'm a graphic designer. I'm new to Python. I know html, css, alittle
actioscript and little javascript. I actually build an iOS using
Flash. I understand programming concepts I believe.

I'd like to build a Illustrator/Photoshop like program. Why, there
are some features that I'd like to personally have. Example,
randomizing the rotation, line height and sizing of text. You have to
do this manually. It would be cool have a little program that is
dedicated building logos. Not trying to reinvent the wheel. Just
basic featuring of vector graphics program plus my enhancements.
Maybe this program could be base and it can export vector and bring
into Photoshop to add finishing touches.

I heard Python is easy to learn. So my question is Python able to do
this or connect with libraries? Plus where do I start? I watched
python tutorials but they don't really show you how to build an
application. How does one build a graphics program? LOL where do you
start? How do you draw graphics on the screen?

Python comes with the tkinter package, which interfaces to the tcl/tk GUI framework. Tk has a canvas widget that is, I believe, at least partly vector-based. In any case, it can output .ps or .eps postscript files* and with an extension# .svg scalable vector graphics files.

* They may or may not be readable by any other particular app.
# I do not know how to install this, but have read that it exists.

To get an intro to using tkinter, I would start with the beginning example in the tkinter doc or
http://www.tkdocs.com/  or
http://effbot.org/tkinterbook/

There are other GUI packages you can download and install. And the other suggestions people have given.

--
Terry Jan Reedy

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