Mike C. Fletcher wrote: > I think you're missing what's returned from the glRenderMode code (which > is non-standard OpenGL, to avoid the need for Python code using and > decoding structured pointers), from OpenGLContext:
I was indeed. I was looking at the text description, which, like the OpenGL documentation, talks about it returning the number of hits. I didn't look carefully enough at the Python return value :-). Thanks, Mike! -- Erik Max Francis && [EMAIL PROTECTED] && http://www.alcyone.com/max/ San Jose, CA, USA && 37 20 N 121 53 W && AIM erikmaxfrancis I am not a Virginian, but an American. -- Patrick Henry -- http://mail.python.org/mailman/listinfo/python-list