Chris Spencer wrote: > I'm trying to write a Gui in Python for manipulating rich graphical > representations, similar to something like Inkscape. I've tried tkinter, > wxPython, pyGtk, and while they all do traditional widgets well enough, > none of them really handle anti-aliased, transparent, transformed shapes > typical of vector based displays. I've noticed tkZinc, which seems to > better handle vector graphics through the use of openGL, but it's > traditional widget set is still limited and based on tkinter. Ideally, > what I'm looking for is something like wxWidgets which can display SVG > along side standard widgets and allow there manipulation through Python. > I was thinking of a web-based route, by accessing the SVG capabilities > in Mozilla's Deer Park browser through Twisted+Livepage, but this has > been extremely complicated and limiting. Are there any other options I > haven't considered? > > Sincerely, > Chris
maybe PyGame: http://www.pygame.org/, although it might be lacking in the standard widget department. Daniel -- http://mail.python.org/mailman/listinfo/python-list