On Mon, Sep 22, 2014 at 1:00 PM, Chris Kaynor <ckay...@zindagigames.com> wrote: > Python is pretty good base-line language. It is really good as a glue > language to piece together other components, or for IO-bound or user-bound > code, but will not preform well enough for many other applications such as > games. It is good for short parts of games, but a full next-gen engine would > be much too slow if written in pure Python, however Civilization 5 uses > Python as its scripting language. There are also libraries available that > can provide enough performance to do basic games in Python.
Correction: Civilization 4 used Python for scripting. For Civilization 5 they switched to Lua, I believe for performance-related reasons. -- https://mail.python.org/mailman/listinfo/python-list