2014-08-26 6:02 GMT+02:00 Ian Kelly <ian.g.ke...@gmail.com>: > On Mon, Aug 25, 2014 at 4:52 AM, Amirouche Boubekki < > amirouche.boube...@gmail.com> wrote: > > - I am a big fan of Final Fantasy games, it seems to be an easy game > experience to code > > Maybe not so easy, if the horrifying number of bugs in the early games of > the series are any indication. >
I started with FF VII, I don't remember any bugs. > > I'm not sure what makes this a C++ project in any case. > True. > It would be just as easy or easier in Python, or one could save a lot more > effort by just using RPG Maker like every other indie RPG developer seems > to do. > I don't think there is FLOSS equivalent. Anyway, I have other ideas: - An "after effect" equivalent - This might be the same thing as the above, a live processing of vidéos. I tried using python bindings of gstreamer six months ago, I failed. Part of the failure is that g-software suite doesn't care much about this usecase. - port torus trooper to C++ ( http://www.asahi-net.or.jp/~cs8k-cyu/windows/tt_e.html) - Contribute to cling, cern's C++ interpreter based on llvm <http://root.cern.ch/drupal/content/cling>. I think PyPy people are interested to use it too.
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