>From pygame tutorials i copied this example: import pygame class spritesheet(object): def __init__(self, filename): try: self.sheet = pygame.image.load(filename).convert() except pygame.error, message: print('Unable to load spritesheet image:', filename) raise SystemExit, message # Load a specific image from a specific rectangle def image_at(self, rectangle, colorkey = None): "Loads image from x,y,x+offset,y+offset" rect = pygame.Rect(rectangle) image = pygame.Surface(rect.size).convert() image.blit(self.sheet, (0, 0), rect) if colorkey is not None: if colorkey is -1: colorkey = image.get_at((0,0)) image.set_colorkey(colorkey, pygame.RLEACCEL) return image # Load a whole bunch of images and return them as a list def images_at(self, rects, colorkey = None): "Loads multiple images, supply a list of coordinates" return [self.image_at(rect, colorkey) for rect in rects] # Load a whole strip of images def load_strip(self, rect, image_count, colorkey = None): "Loads a strip of images and returns them as a list" tups = [(rect[0]+rect[2]*x, rect[1], rect[2], rect[3]) for x in range(image_count)] return self.images_at(tups, colorkey)
When ever i run it i get syntax error on this line except pygame.error, message: There are no example to show what happens, because, this doesent even work, untile the error is fixed. My guess is, that this has something to do with the python versions. But im not very familiar with the changes so i dont know how to fix it. -- https://mail.python.org/mailman/listinfo/python-list